Here is the April 2026 release! I'm happy to continue the development of Eudaimonia, bringing new features and trying to make the experience even more immersive and interactive!
I hope you'll enjoy it!
This release contains:
- The first Eudaimonia character Loras
- EstimAI "Modules" feature
- A visual overhaul
- New features for the EstimAI scenario editor
- And more!
As always, feel free to reach out (contact@daimonia.app) if you run into any weird behavior, bugs, or just want to share feedback.
I don't always have the time to implement all your great suggestions right away, but I'm not forgetting about them, most are waiting patiently in my novel entitled "Todo list".
Regarding the Intiface integration, a user from the community (who already built the local-TTS server!) has developed a bridge between Eudaimonia and The Handy's online API. If you've run into issues with the Bluetooth connection, or if you're on an Apple OS, this may be a life-saver for you!
You can clone it from GitHub: The Handy Bridge!
You can now download LoRA models of Eudaimonia's characters: Natsuki, Stalla, and Nahama!
You can download them from Civitai, drop them into ComfyUI's loras folder, and use them easily in your scenarios. Two versions of each have been trained: Illustrious Anime and Illustrious Realistic.
I may train more versions in the future (Z-image Turbo, LTX2.3, etc.).
Stalla will be introduced with a new scenario coming next week!
You can find all characters loras here.
This isn't a feature in itself, but more of a new way to use EstimAI that will allow for a lot of new possibilities and improvements in the future.
I want to give the AI more and more tools to interact with the user and the environment, and this is the first step in that direction.
A module is a feature that you can enable or disable according to your needs. In the end, you'll be able to combine multiple features and agents to create a richer experience in EstimAI.
I've developed four new modules for this release:
Quick Replies
You can now fully edit the common "Quick Replies" available in EstimAI, and you can create specific ones for your scenarios. These Quick Replies can also be changed between different phases of a scenario, using the Trigger/Event system.
An option also exists to make a scenario only use Quick Replies, which can be interesting for more interactive and dynamic scenarios where you don't want the user to have to write inputs, but just click on predefined options.
Here are the customisable options:
Delay Module
This module allows the AI to "freeze" the app for a certain amount of time. A visual counter is displayed, but its duration may be hidden (the AI decides). This can be useful to create anticipation or real timed tasks. For example: "Hold for 30 seconds", "I'm leaving, wait for me...", etc.
This kind of gives the AI a notion of time, and the ability to interact with it.
Special Effect Module
It took me a while to build, but I find that it adds a lot of depth and immersion to scenarios. I'll probably continue to tweak it and add more effects over time.
This is an agent that you can enable, which will analyze the AI's response and add special effects to the relevant segments.
It works very well with fantasy or sci-fi scenarios that usually involve a lot of visual effects.
I won't spoil the list of available effects, but I hope you'll like the added visual value!
This feature is only available to subscribers. As with the "Intelligent Image" and "Intelligent Stim" features, it requires a big, intelligent, and fast model.
Generation Enhancer
I wanted to add more spice to the AI's responses, make them go off-rail, be more proactive, take unexpected turns, emphasize certain aspects, etc. So I created this feature, to push their limits.
It's difficult to balance so it may feel a bit shy, or compeletely derail the plot into another direction sometimes. But overall I like the added unpredictability!
I recommend using a maximum of two traits at the same time. More will probably end up with conflicting instructions and a confused AI.
I've added multiple new features to help you create even better experiences.
Scenario Editor:
Trigger / Event:
EstimAI Improvements:
Few important changes to EstimAI:
Well, lots of things!
First, the Stereo E-stim rework, which is completely ready. But as I'm still unable to stim, I just can't test it properly. I'm very sorry for the wait.
Modules:
I'm very excited about this modular approach, and I've been thinking of multiple new modules to add. Here are a few that I'm starting to develop (not sure if they will see the light of day):
- Giving the AI the ability to use tools directly: dice, cards, sensors, QTEs, or anything that can be programmed client-side!
- Giving the AI the ability to "see you" and check what you're doing, (without sending real images of you in embarrassing situations) in real-time. I'm staying vague for now, as I'm still working on the implementation.
- Giving the AI biometric data about you, to monitor your physiological responses. This could be really useful to track arousal, edges, orgasms, etc. in real-time. (This one is more dystopian sci-fi level for now.)
New Game Mode:
I don't want to say too much about it, but I'd like to create a real simulation of a relationship (over a long period of time) with a Domme played by the AI.
Dedicated interface, easier setup, using the best of EstimAI and Eudaimonia's normal mode. Development will probably still take some time, but I hope this will be done by the end of the year.
I hope you'll like it, have fun!